Show HN: Everest Drive – a multiplayer spaceship crew simulator in the browser https://ift.tt/IsYgu8t

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Show HN: Everest Drive – a multiplayer spaceship crew simulator in the browser Hi HN! I'm working on an open-world multiplayer space sim with submarine-warfare-inspired combat. Crew a ship, haul cargo, run heists, hunt your foes with passive and active sensors. Browser-based, free, no install. Some of its features: - Submarine-style passive sensors. Contacts start as a bearing line (direction, no distance), resolve into an uncertainty circle, then into a full track. You triangulate over time by moving. - Silent running. Cut your emissions and witnesses can't ID you. - Newtonian flight. No drag, no auto-brake. Flip 180° and burn to stop. - Boarding combat. Dock with another ship and fight through it room by room. Architecture: - The server is a single Rust module compiled to WASM, running inside SpacetimeDB. - Clients subscribe to rows in the schema and get live deltas over websocket; writes go through reducers (transactional Rust functions). No REST, no custom netcode, no client-side authority. - Client is Svelte 5 + plain HTML5 canvas 2D. No game engine, no WebGL. https://ift.tt/2joZLhr Very early, plenty of rough edges. Would love to hear what breaks for you: https://everestdrive.io https://ift.tt/z4aE6r7 April 22, 2026 at 11:27PM

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